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AI Insights · Timothy · April 2024

Top 5 First Person Games in Ireland: Q1 2024 Performance

An overview of the performance of the top 5 first person games on a unified platform in Ireland during Q1 2024, highlighting trends in downloads, revenue, and active users.

Top 5 First Person Games in Ireland: Q1 2024 Performance

During the first quarter of 2024, the top 5 first person games on a unified platform in Ireland showcased varied performance across downloads, revenue, and active users. Here’s a detailed look at each game's metrics, sourced from Sensor Tower.

Call of Duty®: Mobile saw a steady decline in weekly revenue, starting at about $13.2K in the first week of January and ending at approximately $7.4K by the last week of March. Weekly downloads also experienced a downward trend, beginning the quarter with 1.7K and ending with around 1.1K. Active users fluctuated, with a peak of 14.1K in the first week of January and a slight decrease to 13.3K by the end of March.

Minecraft maintained a relatively stable weekly revenue, starting at $9.4K and closing the quarter at $8K. However, downloads decreased significantly from 864 in the first week of January to 251 by the end of March. The game had a robust active user base, peaking at 75.4K in mid-January and ending the quarter with around 69.9K.

Hunting Sniper: Showdown experienced a notable rise in weekly revenue, starting at $372 in the first week of January and reaching $3.2K by mid-March. Weekly downloads saw a significant drop from 6.2K at the beginning of the quarter to 780 by the last week of March. Active users were relatively stable, with a slight peak of 5.5K in the second week of January and ending the quarter with 2.2K.

Chapters: Interactive Stories had fluctuating weekly revenue, peaking at $2.4K in the second week of January and stabilizing around $2.2K by the end of March. Downloads dropped significantly from 370 in the first week of January to 130 by the last week of March. Active users remained consistent, with a slight increase from 1.8K in the first week of January to 1.3K by the end of March.

Fishing Clash: Sport Simulator showed an upward trend in weekly revenue, starting at $1.5K in the first week of January and peaking at $2.4K by the end of February. Downloads were relatively low, starting at 238 and ending the quarter at 185. Active users saw a slight increase, beginning the quarter with 604 and ending with 455.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024